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Bandit Archer

Level 3–7 Humanoid

Bandits who learned that a man ten paces off is less trouble than a man within reach. They rarely miss twice.

Stats

Level
3–7 (data base level 6; monsters are rescaled to the level of the spawner they come from)
Hit points
80 at level 6
Damage
5–9 per hit (×1.91 in combat before your armour: ≈ 10–17)
Damage type
Physical
Armor class (defence)
23 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
16 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
50 (game units; higher is faster)
XP when killed
74 at level 6
Element
None (physical creature)
Family
Humanoid

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
3263–63–7191344
6805–910–17231674
71086–1013–22241784

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Farmlands3–713near Bandit Hideout waystone (202, 497) · 2 spawners · L6–7
80 tiles NW of Farmhold (180, 416) · 2 spawners · L3–4
60 tiles S of Farmlands Altar (184, 589) · 2 spawners · L6
70 tiles SE of Smugglers' Cellar (350, 579) · 2 spawners · L6
60 tiles SW of Bandit Hideout (130, 548) · 1 spawner · L5
40 tiles NE of Farmhold (286, 433) · 1 spawner · L3
60 tiles SW of Smugglers' Cellar (273, 558) · 1 spawner · L6
80 tiles E of Smugglers' Cellar (390, 498) · 1 spawner · L5 …and 1 more areas
Sea41open country (393, 389) · 1 spawner · L4
Spawner locations of Bandit Archer on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, near Bandit Hideout waystone (202, 497), in Farmlands.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency8-25
Health Potion15%Common
Bread20%Common
Equipment (random base, tier and quality)14%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table bandit: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.