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Bandit

Level 3–8 Humanoid

Masterless men of the western woods, who took to the roads when the Dusk took the king's peace. Some were farmers once. Most have forgotten it.

Stats

Level
3–8 (data base level 5; monsters are rescaled to the level of the spawner they come from)
Hit points
71 at level 5
Damage
5–10 per hit (×1.6 in combat before your armour: ≈ 8–16)
Damage type
Physical
Armor class (defence)
18 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
15 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
55 (game units; higher is faster)
XP when killed
53 at level 5
Element
None (physical creature)
Family
Humanoid

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
3324–74–8161337
5715–108–16181553
81747–1418–36221878

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Farmlands3–818open country (340, 418) · 4 spawners · L3
30 tiles NW of Bandit Hideout (166, 493) · 3 spawners · L6–8
open country (175, 630) · 2 spawners · L6
60 tiles S of Smugglers' Cellar (322, 579) · 2 spawners · L6
open country (462, 442) · 2 spawners · L4
60 tiles NE of Smugglers' Cellar (363, 478) · 1 spawner · L4
open country (282, 662) · 1 spawner · L6
open country (421, 507) · 1 spawner · L5 …and 2 more areas
Spawner locations of Bandit on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (340, 418), in Farmlands.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency8-25
Health Potion15%Common
Bread20%Common
Equipment (random base, tier and quality)14%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table bandit: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
The Pay-Chest12FarmholdKill ×10