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Anubis Guard

Level 26–27 Undead

Stats

Level
26–27 (data base level 27; monsters are rescaled to the level of the spawner they come from)
Hit points
3,758 at level 27
Damage
22–42 per hit (×13.7 in combat before your armour: ≈ 301–575)
Damage type
Physical
Armor class (defence)
78 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
37 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.6 s
Move speed
45 (game units; higher is faster)
XP when killed
920 at level 27
Element
None (physical creature)
Family
Undead

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
263,53221–41281–5487736870
273,75822–42301–5757837920

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Desert of Tombs26–27630 tiles SE of Sandburied Vault (852, 1002) · 1 spawner · L26
open country (796, 1122) · 1 spawner · L27
open country (829, 1088) · 1 spawner · L27
80 tiles N of Sandmere (942, 838) · 1 spawner · L26
open country (924, 1010) · 1 spawner · L26
open country (917, 1067) · 1 spawner · L27
Sea271open country (982, 1148) · 1 spawner · L27
Spawner locations of Anubis Guard on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 30 tiles SE of Sandburied Vault (852, 1002), in Desert of Tombs.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-30
Linen Wrap70%Common
Mana Potion15%Common
Equipment (random base, tier and quality)18%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Royal Scarab3%Materialaltar part, from any monster in the Desert of Tombs
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table mummy: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.