Soul Summoning
Soul Trap, soul shards, summoning and Soul Resonance.
Capturing a soul
- Soul Trap is a starter dark spell. Cast it on any monster while you carry a soul shard: it marks the monster until it dies (its target box pulses purple); leaving combat, retreating to safety or a boss reset clears the mark. If it dies while marked, whether you, a companion, your summon or a damage-over-time effect killed it, its soul is captured.
- The lowest shard in your bag that can hold the monster's level is used; bosses need a Grand or Black shard. The capture chance is 35% + 45% + 1.5% per level of shard headroom (max 10 levels), kept between 5% and 95%, then x0.75 for champions and x0.5 for bosses. Hover a monster to see the chance.
- Success uses the shard and unlocks that creature for good (champion and boss souls are their own entries). Failure cracks the shard one tier down; a Quartz or boss shard shatters.
Soul shards
Shards come in ten tiers plus two boss shards. Mage stalls sell tiers 1-8; every shard is a Jewelcrafting recipe (a cut gem plus monster parts). Boss shards also drop (20% from bosses, 4% from champions). Shards cannot be salvaged.
| Shard | Max monster level | Bosses | Cut gem | Parts | Jewelcrafting | A failed capture leaves |
|---|---|---|---|---|---|---|
| Quartz Soul Shard | 6 | – | Cut Quartz | Bone ×2 | 0 | shatters |
| Amethyst Soul Shard | 12 | – | Cut Amethyst | Bat Wing ×2 | 10 | Quartz Soul Shard |
| Topaz Soul Shard | 18 | – | Cut Topaz | Ectoplasm | 20 | Amethyst Soul Shard |
| Sapphire Soul Shard | 24 | – | Cut Sapphire | Wisp Essence ×2 | 30 | Topaz Soul Shard |
| Emerald Soul Shard | 30 | – | Cut Emerald | Ectoplasm ×2, Arcane Dust | 40 | Sapphire Soul Shard |
| Ruby Soul Shard | 36 | – | Cut Ruby | Vampire Fang | 50 | Emerald Soul Shard |
| Opal Soul Shard | 42 | – | Cut Opal | Wisp Essence ×3, Shimmering Essence | 60 | Ruby Soul Shard |
| Diamond Soul Shard | 50 | – | Cut Diamond | Demon Horn | 70 | Opal Soul Shard |
| Bloodstone Soul Shard | 58 | – | Cut Bloodstone | Void Shard | 80 | Diamond Soul Shard |
| Voidstone Soul Shard | 66 | – | Cut Voidstone | Void Shard ×2 | 90 | Bloodstone Soul Shard |
| Grand Soul Shard | 34 | Boss | Cut Sapphire | Ectoplasm ×3, Radiant Shard | 45 | shatters |
| Black Soul Shard | 66 | Boss | Cut Voidstone | Demon Horn ×2, Radiant Shard ×2 | 85 | shatters |
Summoning
- Summon from the bestiary page, the summon panel (P) or Z; one summon at a time. X cycles its stance: Offensive (your target and anything near you), Defensive (default: what attacks you or it) or Passive (follows only).
- A soul keeps its own level, XP and stats. It gets 100% of its own kills' XP and 50% of yours while out, and cannot exceed your level. Its stats are the monster's at that level with 1.5x HP (bosses 0.25x HP and 0.6x damage).
- At 1 HP it returns to its shard, and that soul is on a 60 s cooldown. It follows you through Recall and waystones, and swaps places when you walk into it.
- Monsters prefer you: while you are within their reach they fight you even when your summon hits them.
Soul Resonance
Every unique soul permanently adds damage and max HP: +0.5% damage and +2 HP per creature, +1% and +5 per champion, +2% and +15 per boss, capped at +50% damage and +600 HP. See the Skills page (L).
Source: game data and scripts (v1.0.38). All guides