
Void Dragon
Level 58 Dragon Void Boss
Stats
- Level
- 58 (data base level 58; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 101,321 at level 58
- Damage
- 38–70 per hit (×12.56 in combat before your armour: ≈ 477–879)
- Damage type
- Magic
- Armor class (defence)
- 124 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 74 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.7 s
- Move speed
- 44 (game units; higher is faster)
- XP when killed
- 31,873 at level 58
- Element
- Void
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 58 | 101,321 | 38–70 | 477–879 | 124 | 74 | 31,873 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Breath: Magic breath (range 5, ×1.3 damage), every 8s
- Rifts: 3 marked patches (radius 1) erupt around you after a 1.5s warning, ×1 magic damage, every 12s – "VOIDFIRE! Watch the marks"
- Nova: Magic nova around itself (radius 2, ×0.9 damage), every 14s
- Enrage: enrages below 30% HP (×1.3 damage, ×1.2 speed)
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 58 | 1 | open country (1110, 489) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Abyssal Maw – final boss (level 58)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 1276-2320 |
| 100% | Common | x3-5 | |
| 100% | Common | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_void_dragon: 1 roll per kill. Equipment tier follows monster level (level 58 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.