
Hollow Broodmother
Level 16 Insect Boss
Stats
- Level
- 16 (data base level 16; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 4,866 at level 16
- Damage
- 11–21 per hit (×7.29 in combat before your armour: ≈ 80–153)
- Damage type
- Physical
- Armor class (defence)
- 58 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 30 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 35 (game units; higher is faster)
- XP when killed
- 1,785 at level 16
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 16 | 4,866 | 11–21 | 80–153 | 58 | 30 | 1,785 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 50% chance, 5 per second for 6s
- Summons 2× Forest Spider (up to 3 alive), every 16s
- Rifts: 3 marked patches (radius 1) erupt around you after a 1.4s warning, ×1 poison damage, every 11s – "VENOM! Step out of the spattered webs"
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 16 | 1 | 40 tiles N of Spider Hollow (166, 689) · 1 spawner · L16 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 150-300 |
| 100% | Common | x2-4 | |
| 40% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_t2: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.