
Sundrax, the Deep Serpent
Before Halm's keel there was Sundrax, and the old sailors say the sea was made around it, as a sleeve is made around an arm. It does not hunt ships. It moves, and ships are where it moves. Once in a hundred years it rises to look at the sky; what it thinks of the sky no one has lived to say.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 416,000 at level 100
- Damage
- 60–104 per hit (×6.52 in combat before your armour: ≈ 391–678)
- Damage type
- Physical
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 416,000 | 60–104 | 391–678 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Swims (found in water)
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Breath: Ice breath (range 5, ×1.5 damage), every 8s
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 physical damage, every 9s
- Knockback: knockback (range 2, 4 cells) after a 1s warning, ×0.6 damage, every 13s
- Below 66% HP – "Sundrax dives and rises in a wall of foam! Its brood answers.":
- Summons waves of Reef Shark, Reef Shark (2 each, up to 4 alive), every 35s
- Sweeping beam (8 tiles long, 120° arc over 2.4s), ×0.5 ice damage, every 13s
- Pull: pull (range 9, 5 cells) after a 1.1s warning, ×0.4 damage, every 15s
- Below 33% HP – "The deep itself is angry: whirlpools open around the serpent.":
- Hazard pools: 4 pools (radius 7) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Rifts: 5 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 physical damage, every 7s
- Enrage: enrages below 100% HP (×1.3 damage, ×1.2 speed)
Where to find it
Sea (L100–100)
- Superboss: roams/sleeps at (1247, 857) in Sea – Far out on the eastern deep, where the charts stop.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_sea_serpent: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.