
Bandit King
Level 10 Humanoid Boss
Red Halvard, who calls himself King of the Western Roads, and wears a stolen signet to prove it. A king in the same sense that a rat in the larder is a lord.
Stats
- Level
- 10 (data base level 10; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,665 at level 10
- Damage
- 9–18 per hit (×3.37 in combat before your armour: ≈ 30–61)
- Damage type
- Physical
- Armor class (defence)
- 43 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 26 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.3 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 958 at level 10
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 10 | 1,665 | 9–18 | 30–61 | 43 | 26 | 958 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Enrage: enrages below 40% HP (×1.5 damage, ×1.3 speed)
- Blinks 1–2 tiles after a 0.8s warning, every 12s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Farmlands | 10 | 1 | 30 tiles N of Bandit Hideout (192, 486) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Smugglers' Cellar – final boss (level 10)
- Summoned at the Farmlands Altar (Farmlands) by offering
Bandit Signet ×3,
Boar Tusk ×4.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 80-160 |
| 100% | Common | x2-4 | |
| 50% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_t1: 1 roll per kill. Equipment tier follows monster level (level 10 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Bandit King | 10 | Farmhold | Kill Boss ×1 |